Rebirth Master Card List


Selection:




Card-
NameBrotherhood of the Titans
TypeDungeon
IconN/A
WorldAD&D
TextThis player's giants can freely exchange their magical items and artifacts during phase 3 of this player's turn. Once per battle a giant can lend a magical item to another giant in combat. The item is returned to its owner after a VICTORIOUS round.

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Card-
NameGnomeflinger
TypeDungeon
IconN/A
WorldDragonLance
TextAll of this players' gnome, halfling and dwarf champions can fly as needed. They are immune to any cards that specifically harm fliers. Flyers attacking this players' realms are discarded after combat, win or lose.

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Card-
NameHarpers' Underground Network
TypeDungeon
IconN/A
WorldForgotten Realms
TextThis player's adventurers are immune to realm powers and restrictions and all offensive cards played in phase 3.

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Card-
NameWar Wizards
TypeDungeon
IconN/A
WorldForgotten Realms
TextThis player's Forgotten Realms wizards focus on battle, so they may each can cast a Meld with Stone spell to gain earthwalking with their allies and their spells cast in phase 4 can't be dispelled (immunity is ignored).

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Card-
NameBloodthirst
TypeQuest
IconN/A
WorldAD&D
TextOnly playable by a player with two regents in play. Target player must force the discard of four regents. Discard this Quest if no regents (aside from Chevernik) are in play for one full turn. Player may not win while targeted by Quest. Immune to Wish and Gib Kcir.

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Card-
NameDivine Mission
TypeQuest
IconN/A
WorldAD&D
TextOnly playable by a player with an avatar in play. Target player must either force the discard of an avatar or bring an avatar into play to complete this quest. While in play, all attachments of Avatars do not function. Discard this quest if no avatar is in play for one full turn. Player may not win while targeted by quest. Immune to Gib Kcir and Wish.

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Card-
NameLand Campaign
TypeQuest
IconN/A
WorldAD&D
TextOnly playable by a player with 3 heroes in play. Target player must raze 2 realms through combat to complete this quest. Discard if target player razes or discards 4 realms outside of combat. Player may not win while targeted by quest. Immune to Gib Kcir and Wish.

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Card-
NamePunish All the Heathens
TypeQuest
IconN/A
WorldAD&D
TextOnly playable by a player with 3 different champion types in play (regent, etc). Target player must raze one realm of each opponent through combat to complete this quest. Discard if any other player has no unrazed realms in play. Player may not win while targeted by quest. Immune to Gib Kcir and Wish.

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Card-
NameTrue Dungeon Crawl
TypeQuest
IconN/A
WorldAD&D
TextOnly playable by a player with 3 adventurers in play. All opponents of target player must have no dungeons in play, or target player must force the removal of 3 dungeons to complete this quest. Discard this quest if target player has no dungeon (unless player intentionally removes his own dungeon). Player may not win while targeted by quest. Immune to Gib Kcir and Wish.

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Card-
NameWin or Lose
TypeQuest
IconN/A
WorldAD&D
TextOnly playable when the rule card "Playing to Lose" is effecting all players. Target player must raze three of his own realms to complete this quest. Discard if target player gets three of his realms discarded while in play. No player may discard "Playing to Lose" until this quest is completed or discarded. Player may not win while targeted by quest. Immune to Gib Kcir and Wish.

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Card-
NameDwarven Kingdom
TypeRealm
Icon+6
WorldAD&D
TextUnderdark. This player's dwarf champions discarded outside of combat instead go limbo until the end of this player's next turn. Defenders gain a +6 dwarf ally.

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Card-
NameHollow World
TypeRealm
IconN/A
WorldAD&D
TextUnderdark. This realm extends under all opponents' AD&D realms, allowing them to be attacked by this player's champions and allies, regardless of position or restrictions.

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Card-
NameMystical Isles
TypeRealm
IconN/A
WorldDragonLance
TextOnly Dragonlance realms may be in the same formation as Mystical Isles. Counts as two realms for victory conditions. Besides 'Spoils of Victory' cards, no player may play or rebuild more than one realm each turn.

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Card-
NameNosringshire
TypeRealm
Icon3
WorldAD&D
TextNosringshire can defend itself as a level 3 thief who can use hero unarmed combat card. Thieves defending this realm can take one ally from any discard pile and use it in this battle.

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Card-
NameThalas
TypeRealm
IconN/A
WorldAD&D
TextThe mage guild of Thalas grants all this players wizards in pool or battle, immunity to offensive spells. Once per turn, this player can dispel one spell affecting any wizard in play.

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Card-
NameVillage of Nulb
TypeRealm
IconN/A
WorldGreyhawk
TextThis haven for the sly prevents opponents from playing the Temple of Elemental Evil realm while it is in play. This player's thieves can use cards that use the words "Fire, water, earth, air, or elemental" in their title.

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Card-
NameAdventurer's Guild
TypeHolding
IconN/A
WorldBirthright
TextAll of this player's Adventurers gain 1 level and are immune to thief skills. This player may Heal (return to hand from discard pile) all adventurers, by sending this holding to the Abyss.

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Card-
NameGib Gnidloh
TypeHolding
IconN/A
WorldAD&D
TextCan be attached to any realm. When brought into play, all realms that allow players to draw extra cards are razed. All holdings and rule cards that allow players to draw extra cards are discarded.

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Card-
NameMystical Cove
TypeHolding
IconN/A
WorldDragonLance
TextWhile in play, each player may only draw three cards per turn. If attached to the Mystical Isles, the realm may only be discarded or razed via combat.

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Card-
NameThe Pinnacle
TypeHolding
IconN/A
WorldAD&D
TextCan only be attached to a realm that specifically mentions dragons. The first defending dragon champion can see what's coming, allowing it to play the first card in battle, regardless of who's winning.

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Card-
NamePrison of Raven's Bluff
TypeHolding
Icon7
WorldForgotten Realms
TextThis prison is reserved for the nastiest of criminals. Any champion who uses a thief skill outside of combat is immediately sent to limbo. That champion stays there until the attached realm is razed or discarded, and then the champions return to their proper pools. Can defend realm as level 7 hero.

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Card-
NameTreasure Horde
TypeHolding
Icon+2
WorldDragonLance
TextThe attached realm can only be razed through combat. At the end of combat, this player may keep any one card (placed under this holding). The card can be used again in another battle.

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Card-
NameBias
TypeHero
Icon7
WorldAD&D
TextPaladin. Bias may be discarded from the pool to stop any event which razes or discards realms. May join Tobi in combat as an ally (level only).

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Card-
NameBib, Lord of the Abyss
TypePsionicist
Icon?
WorldDark Sun
TextCan cast wizard spells. His level is equal to the highest base level in any pool. All cards used against him are placed in the abyss instead of being discarded.

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Card-
NameCreature from Dimension X
TypeMonster
Icon9
WorldAD&D
TextThis creature can only attack any realm position that contains no realm. If successful (wins combat or no defender), the creature is remains in the space it attacked, razing the next realm played into that position. After the realm is razed, the Creature returns to the owner's pool.

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Card-
NameThe Corrupter
TypeMonster
Icon12
WorldRavenloft
TextUndead. This horrible apparition seeks to enslave paladins. Opposing paladins must draw and discard a card. If its icon level is less than 4, the paladin is immediately attached to the Corrupter as an ally. If the Corrupter is discarded, all enslaved paladins are released back to their own pools.

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Card-
NameCurtiss Proudglaive
TypeHero
Icon10
WorldDark Sun
TextPaladin. Curtiss will not fight champions of base level 5 or less, retreating to his pool instead. Once per turn, he can heal a champion in battle, countering any card that would instantly discard the champion, and giving the champion a +6 bonus.

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Card-
NameDark Powers Incarnated
TypeMonster
Icon20
WorldRavenloft
TextAvatar. One Ravenloft realm must be sent to the abyss to bring out the Dark Powers. Once per turn at any time this player may entrap in limbo any one NON-REALM card in play until this champion is discarded. If another player play's that card the one in limbo is sent to the discard pile.

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Card-
NameDodger the Unkind
TypePsionicst
Icon12
WorldRavenloft
TextDodger cannot be used as an ally and his strong will prevents his level from being reduced. If one of his psionic powers is cancelled or ignored, he can send one card from an opponents' discard pile to the Abyss.

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Card-
NameDragon Mountain Kobold
TypeMonster
Icon?
WorldAD&D
TextImmune to Rule of the Cosmos. No limit per deck. Base level is equal to the number of Dragon Mountain Kobolds in play.

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Card-
NameDugesian the Foglifter
TypeHero
Icon5
WorldRavenloft
TextPaladin. He has the ability to part the mists, making one Ravenloft realm of his choice into an AD&D realm by residing there. When he does this, he loses all attachments, becomes attached to the realm, and can only act as a realm champion.

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Card-
NameEdwin Tarus the Lich
TypeMonster
Icon6
WorldRavenloft
TextUndead. May cast any spell. Target opponent may only draw one half the number of extra cards (round down, ie, Good Fortune draws 2 cards). Discard Edwin if target player razes one of your realms or you are able to, but don't attack. Immune to phase 3 cards.

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Card-
NameEloe'le, God of Night and Thieves
TypeThief
Icon18
WorldBirthright
TextAvatar. A Birthright champion, who can either cast cleric spells or use thief skills must be discarded to bring Eloe'le into play. Eloe'le makes all this players' non-monster champions immune to cards that cause them to lose levels. Limit one avatar per pool.

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Card-
NameGenico the Merciful
TypeHero
Icon4
WorldAD&D
TextPaladin. Can cast cleric spells. In combat, Genico can use her Laying of Hands to retrieve an ally discarded from the current battle. The ally is played immediately (if legal) and its power re-activates, if applicable.

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Card-
NameGeoff the Mad
TypeHero
Icon5
WorldBirthright
TextHalfling; Earthwalker. Can use blood abilities. Immune to Rule cards and the special powers of realms. Allies and Magic Items cannot be used against him in combat. However, his overconfidence is his weakness, and while in play, must attack every turn, or this player's maximum hand size is reduced by 2.

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Card-
NameGib Bor
TypeMonster
Icon11
WorldAD&D
TextGiant. Immune to harmful events. This behemoth may ignore movement restrictions when attacking a realm. Gib Bor may assume the power of any champion in the pool of the opponent that he is attacking. The assumed power replaces his own, and the choice must be made BEFORE the defender is chosen.

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Card-
NameGib Seveer
TypeRegent
Icon3/10
WorldBirthright
TextElf. Counts a two adventurers while in the pool. Can cast any spell. May become a level 10 flying wizard who's allies may fly while in combat. If in a pool only with other adventurers, all adventures of this player are immune to the special powers of undead.

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Card-
NameThe Great Orb
TypeMonster
Icon7
WorldAD&D
TextUnderdark. Beholder. His anti-magic ray prevents all magical items from functioning for, or against him. His eyestalk of fear causes any ally played against him to lose its special power. Can cast wizard spells which cannot be dispelled, turned or retargeted if the icon is +3 or greater.

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Card-
NameHombo
TypeRegent
Icon6
WorldAD&D
TextGiant; Earthwalker; Can use hero unamed combat cards. Strongly opposed to those messing with his mind, he is immune to offensive psionics, and may be discarded from his pool to negate any psionic power not played in combat.

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Card-
NameJurian
TypeCleric
Icon3
WorldAD&D
TextAdventurer. Can use thief skills. While Jurian is in play, this player may, once per battle (after combat is resolved), recover an ally back to his hand from the discard pile, that was used by one of his adventurers.

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Card-
NameKir'tan
TypeCleric
Icon5
WorldAD&D
TextKir'tan negates the power of any avatars for this player while in play.

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Card-
NameLar'tann
TypeCleric
Icon4
WorldAD&D
TextOrc. Lar'tann is a fanatic and any phase 4 spells used by him are returned to this players' hand after battle.

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Card-
NameLaerel Arunson
TypeWizard
Icon7
WorldForgotten Realms
TextAny time this player is effected by another player's event, he may search his deck a place any spell useable in phase 4 under Laeral. It may be used by any Forgotten Realms wizard defending this player's formation as if played from hand. If Khelban "Blackstaff" Arunson is in this player's pool, he may retarget a spell targeting this player once per turn.

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Card-
NameLord Areth
TypeHero
Icon7
WorldBirthright
TextPaladin. Areth is known for his great prowess in battle. If he razes a realm by himself, this player can choose a non-realm card from his discard pile as spoils. The card can be played like normal spoils.

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Card-
NameLord Ogre
TypeMonster
Icon10
WorldGreyhawk
TextGiant. This deformed mutant loves to eat halflings, and each turn he must eat (discard) one in play if possible. His deformities allow him to use any unarmed combat card. He may hop over an unrazed realm to attack a realm behind it. Immune to spells.

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Card-
NameLuccia
TypeThief
Icon5
WorldDragonLance
TextAdventurer. Flyer. Luccia has a +7 griffin mount as her ally and is a flyer. She is a great scout, thus when she is in the pool, all adventures may use their special powers (and those of attached cards) first when defending. Luccia loses flying ability if the Griffin ally is lost.

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Card-
NameMatron Malice
TypeCleric
Icon8
WorldForgotten Realms
TextUnderdark. Elf (drow). While Matron Malice is in play, she reduces the base level of all non-elf(drow) champions in play by 2. Any reduced to base level 0 are discarded while in play.

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Card-
NameMintorek of the Zhentarim
TypeWizard
Icon4
WorldForgotten Realms
TextThis crafty mage has a wand of invisibility, allowing all cards played to be suprises. Therefore, any card played with this champion doesn't have to use it's power immediately, even if that card power indicates otherwise. It may be used any time after entering play in this round of combat.

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Card-
NameNecroz, Avatar of Vengeance
TypeThief
Icon17
WorldDragonLance
TextAvatar. Undead. One thief or undead champion must be discarded to bring Necroz into play. For each of this player's champions discarded by an opponent outside of battle, this player discards one in that opponent's pool (regardless of immunities). Immune to Blood Abilities. Limit one avatar per pool.

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Card-
NameOnzeron
TypeWizard
Icon10
WorldRavenloft
TextThis necromancer may use psionic power cards and undead unarmed combat cards. If any card power would cause Onzeron to be defeated or discarded in battle, he instead returns to his pool.

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Card-
NamePaladin in Training
TypeHero
Icon3
WorldGreyhawk
TextThis paladin in training acts as a squire to any other paladin in this player's pool. Any magic item(s) or artifact may be attached to him. Once per battle, this squire may give his attachments to a paladin in battle. If the combat is successful, items return to the squire for holding. If not, they are discarded.

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Card-
NameQuestar
TypeThief
Icon5
WorldAD&D
TextCan cast wizard spells. Questar can turn into a level 8 Monster (dragon) in battle. When in dragon-form, he is immune to offensive spells and magical items.

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Card-
NameQuetel the Annoying
TypePsionicist
Icon7
WorldDark Sun
TextQuetel can use any card usable in phase 4. She is so annoying that no ally of level 6 or higher agrees to aid her. May be sent to the Void along with this player's dungeon at any time to send one other dungeon to the Void.

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Card-
NameThe Revolutionary
TypeWizard
Icon6
WorldBirthright
TextEarthwalker, can use thief skills. When attacking, she can use the realm champion of the realm attacked as an ally (and if the ally is destroyed, the realm is razed). When in play, no new Quests may be played.

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Card-
NameThe Robber Baron
TypeRegent
Icon8
WorldBirthright
TextCan use hero unarmed combat cards and thief skills. Immune to harmful events during combat. Once per combat round, this champion can offer to let an opposing champion admit defeat and escape back to it's pool, in exchange for a ransom of two cards discarded (randomly) by this player from opposing player's hand.

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Card-
NameRolnar
TypeHero
Icon17
WorldAD&D
TextAvatar. A hero must be discarded to bring Rolnar into play. While he is in play, this player's heroes need not ask permission to use any type of card. All champions must ask Rolnar's permission to use any unarmed combat cards. Limit one avatar per pool.

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Card-
NameSir Allen the Ready
TypeHero
Icon8
WorldAD&D
TextElf. Paladin. Adventurer. If in play with 2 other adventurers, any card that would discard an adventurer of this player or switch sides of their attachments does not function.

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Card-
NameSir Christopher the Immaculate
TypeHero
Icon9
WorldForgotten Realms
TextPaladin. Adventurer. This dashing hero is always looking to save a princess. If he wins a round of combat he may look through his draw pile and put into play one champion that says princess in the title. If he successfully defends a realm, he gets a number of spoils equal to the number of princesses in his pool.

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Card-
NameSir Frederick, the Merciful
TypeHero
Icon8
WorldAD&D
TextPaladin. Casts cleric spells. He may heal (retrieve) up to his base level in allies and may retrieve any cleric spell with the word 'cure' or 'heal' on it from his discard pile during his phase 5.

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Card-
NameSir William the Brave
TypeHero
Icon7
WorldGreyhawk
TextPaladin. Can use cleric spells. William's charisma inspires allies and all other players must each give him (if possible) an ally to use in battle. These allies are attached before combat and if William is victorious, the allies return to their player's hands; otherwise they are discarded.

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Card-
NameShahina
TypePsionicist
Icon6
WorldBirthright
TextCan use Blood Abilities. While in play, Shahina imposes mind control upon all champions, preventing them from leaving play from the pool to activate a special power.

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Card-
NameSoul Harvester
TypeMonster
Icon?
WorldAD&D
TextUndead. The Soul Harvester feeds on the souls of fallen heroes. Once it is put in play, its level is determined by the number of champions and allies currently in every player's discard pile.

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Card-
NameTobi
TypeHero
Icon6
WorldAD&D
TextPaladin. Tobi can only be used in defense. He can use any card (artifact, spell...) that can only be attached to a realm. May join Bias in any combat as an ally (level only).

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Card-
NameAmulet of Geoff the Mad
TypeArtifact
Icon+5
WorldBirthright
TextThis amulet prevents any card number out of 20, 25, 420, 440, or 520 from being played by anyone. If attached to Geoff The Mad, it cannot be removed by any means.

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Card-
NameAnvil of Fury
TypeArtifact
Icon+2
WorldAD&D
TextCan be attached to any champion. During your Phase 3, the attached champion can duplicate the level or power of any artifact in play.

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Card-
NameBlade of Grazz't
TypeArtifact
Icon+6
WorldAD&D
TextCan only be used by any avatar. This blade's poison is so deadly the opponent must discard a defensive cleric spell (from their hand), or be instantly sent to the Abyss. The bearer must attack each turn or be sent to the Abyss himself.

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Card-
NameHoly Defender
TypeArtifact
Icon+5
WorldAD&D
TextAttachable only to a Paladin. This sword absorbs all spells and psionic powers that target the paladin, adding those levels to the paladin's if the paladin is in battle.

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Card-
NameRabbit Slayer
TypeArtifact
Icon+1
WorldDragonLance
TextThe legendary dagger Tasslehoff used to kill the creator of all Dragonlance Gods, has since become a symbol of bane for all Gods. Any champion with this dagger automatically defeats any Avatar opposing it. Also if attached to a kender, the dagger may be throw (discarded) during phase 3 to send any Avatar in play to the discard pile.

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Card-
NameSpelljammer Ship
TypeArtifact
IconN/A
WorldTSR
TextPlay in the pool on phase 3. Once per turn, any champion in the pool can use the ship to attack any realm regardless of position. Allies used in combat remain in the ship after a victorious round of battle

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Card-
NameTymora's Coin
TypeArtifact
Icon+3
WorldForgotten Realms
TextThis player is immune to A Sure Thing. When forced to draw and discard noting the last digit he may redraw placing first card at the bottom of his deck. Champion becomes an Adventurer.

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Card-
NameBlade of Truth
TypeMagic Item
Icon+4
WorldAD&D
TextUseable only by paladins. Sword. When in battle against a thief, the thief is halved in level and may not play thief skills. May be discarded from the pool to counter a just-played thief skill. (Off)

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Card-
NameBow of Elhonna
TypeMagic Item
Icon+4
WorldAD&D
TextUseable only by elves. Once per turn, the attached champion can fire at a champion in another player's pool, forcing him to discard an attached card. This works regardless of immunities. (Off)

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Card-
NameCharm Flute
TypeMagic Item
Icon+4
WorldAD&D
TextUseable only by elves. Once during another player's turn, the attached elf can either charm one champion into using the special power of an attached card immediately (phase restrictions apply), or prevent them from using an attached card. This card works regardless of immunities. (Off)

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Card-
NameRing of Resistance
TypeMagic Item
IconN/A
WorldAD&D
TextDuring phase 3 of this player's turn, he elects the attached champion to be immune to a certain type of card (cleric spell, wizard spell, thief skill, ally power, etc.) Can not be used by a champion with the word immune in his power. (Def)

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Card-
NameRod of Influence
TypeMagic Item
IconN/A
WorldAD&D
TextThe Rod can be wielded by any champion of a specific humanoid race (elf, dwarf, etc). Allies of the same race can be attached in the pool, and are not discarded after combat unless the champion was defeated. The champion gains an additional +2 for each attached ally.

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Card-
NameTsurin's Bane
TypeMagic Item
Icon+2
WorldAD&D
TextUseable only by a psionicist champion. This champion can anticipate an opponent using a power that draws or discards cards from this player's hand or draw pile. Once per turn, this player may negate a champion's or ally's power to draw or discard cards from another player's hand or draw pile. (Def)

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Card-
NameWand of Earth and Stone
TypeMagic Item
Icon+3/+6/+9
WorldAD&D
TextAs a +9, the attached champion becomes an earthwalker. As a +6, the attached champion and up to 2 allies become earthwalkers. As a +3, the attached champion and all its allies become earthwalkers. (Def)

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Card-
NameArcane Wizards Conclave
TypeEvent
IconN/A
WorldAD&D
TextMay only be played by a player with a holding in play and lasts until that holding is discarded. This player's realms are protected by the Arcane Wizards redirecting to that holding all the cards targetting this player's formation.

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Card-
NameClean Getaway
TypeEvent
IconN/A
WorldAD&D
TextCan be played on one player immediately following a round of battle to negate, for that player, all card power effects that resolve upon completion of the round. (Helpful)

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Card-
NameKing Nothing
TypeEvent
IconN/A
WorldAD&D
TextRemove from the game any Menzoberranzen, Caer Allison, or any card that changes the winning conditions of the game. Cannot be calmed. (Harmful)

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Card-
NamePiracy
TypeEvent
IconN/A
WorldAD&D
TextA winning player does not get spoils of victory, he must discard the top two cards of his draw pile instead (Harmful).

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Card-
NamePortal
TypeEvent
IconN/A
WorldAD&D
TextAllows all attacking champions to return to their pools if they are defeated with all attachments. Defeated allies return to the hand. Lasts until then end of this player's next turn.

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Card-
NameRansom!
TypeEvent
IconN/A
WorldAD&D
TextAllows you to return control to you of any champion who has been taken from you by any other card. Cannot be canceled or negated.

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Card-
NameTwist of Fate
TypeEvent
IconN/A
WorldAD&D
TextMust be played immediately upon being drawn. Razes any two realms of the player or players with the most unrazed realms in play. Hit player chooses which of his realms become razed. (Harmful)

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Card-
NameUnavailing Sacrifice
TypeEvent
IconN/A
WorldAD&D
TextPlay this event after a player has discarded a card (or put it in the Abyss) in order to perform an action. The power granted by the discard is wasted. (Harmful)

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Card-
NameWanderlust
TypeEvent
IconN/A
WorldAD&D
TextAll Halfling and Halfling (Kender) champions may attack any realm in play regardless of restrictions and position and are immune to champion instant defeat powers until the end of this player's next turn. (Helpful)

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Card-
NameAttacker's Glory
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Whenever a player makes two successful attacks on a realm in the same turn, the realm is razed.

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Card-
NameConqueror's Game
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until discarded or the end of the game. The first player to raze four realms in combat and have three unrazed realms of his own wins the game. Realms must be razed as a result of combat. Using "revenge" powers, or support cards (i.e. Creeping Doom, Tarrasque) to raze realms does not count.

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Card-
NameThe Grind
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. No Realms, except those playable at any time (like Menzoberranzan), may be played during phase 2 of turns granted by cards such as The Caravan and Ancient Kalidnay. Realms may be unrazed normally, by discarding three cards during phase 2 or through the powers of another card, on all turns.

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Card-
NameHoard
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Only dragon champions can have artifacts attached to them. All others are discarded. Dragons may have up to two artifacts attached, from any world. If this rule is removed from play, only one legal artifact may remain attached.

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Card-
NameKing's Decree
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All champions get to attack any realm of an opponent, regardless of its position or special powers. Each time a realm is razed in combat, the victorious player gets to draw one card at random from each of his opponents and discard it.

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Card-
NamePurification
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. All cards that allow cards from the discard pile or Abyss to be brought back (to the hand, pool, draw pile, etc), lose their powers. If a player runs out of cards in his draw pile, the cards are reshuffled at the beginning of that players next turn.

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Card-
NameRevenge of Time
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of this player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. Whenever a player draws extra cards (excluding spoils), he must show them to all players and discard those with an even last digit from 6am to 6pm, and discard those with an odd last digit between 6pm and 6am.

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Card-
NameWarrior's Rule
TypeRule
IconN/A
WorldAD&D
TextPlayed at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. A champion victorious in a round of battle against a realm automatically razes that realm, regardless of its special powers or those of the defending champion (if any). Attacking champions who lose a round of combat are sent to the discard pile, regardless of special powers. Defending champions who lose a round of combat are sent to the discard pile, regardless of special powers.

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Card-
NameAlmost Implacable Guard
TypeAlly
Icon+3
WorldAD&D
TextCan be discarded at any time to try to cancel the effects of a just played thief skill. The skill user draws and discards a card; if the last digit is 2 or more, the thief skill is canceled.

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Card-
NameBloody Head Tribe
TypeAlly
Icon+7
WorldAD&D
TextOrc. Any orcs played with the tribe gain +1 to their base level and can't be forcibly discarded or switch sides.

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Card-
NameDragon Rider
TypeAlly
Icon+6
WorldAD&D
TextDragon; Flyer. Can be attached to any champion in phase 3 as a permanent ally that cannot be removed by any means. The attached champion is now a flyer who is protected from the cards that specifically harm flyers.

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Card-
NameMercenaries
TypeAlly
Icon+9
WorldAD&D
TextOne card from this player's hand must be discarded to purchase the service of the mercenaries. As soon as they are played, this player may choose one type of support card this ally and it's champion become immune to the power and level of.

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Card-
NamePurple Worms
TypeAlly
Icon+15
WorldAD&D
TextUnderdark. Earthwalker. Useable only with Underdark champions. All champions and allies base level 7 or less in or played in battle on both sides discarded. If attacker is defeated, the battle may continue as if the attacker won.

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Card-
NameThe Revealer
TypeAlly
Icon+6
WorldAD&D
TextWhen played, the opponent must lay his hand face up for the remainder of the battle (round).

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Card-
NameShire War Hounds
TypeAlly
Icon+5
WorldAD&D
TextThe level of the War Hounds is doubled for each halfling in battle with it on either side. Limit one per halfling champion in owners' deck.

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Card-
NameSolinaris
TypeAlly
Icon+3
WorldAD&D
TextElf. Can cast wizard spells. A specialist focusing on negating champion attacks, he automatically negates any spell cast by an opposing champion while Solinaris is in play.

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Card-
NameSwashbucklers
TypeAlly
Icon+9
WorldAD&D
TextSwimmer. The ferocious sailors rule the seas, instantly destroying any swimming ally played against them. May be discarded from hand or in play to negate a Kraken event.

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Card-
NameAnimate Stone
TypeCleric Spell
IconN/A
WorldAD&D
TextThe holding attached to the realm combat takes place at becomes an ally to the spellcaster, with a level equal it the last digit of its card number. If spellcaster is defeated, the holding is discarded. (Off/4)

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Card-
NameAtonement
TypeCleric Spell
IconN/A
WorldAD&D
TextCastable only by a champion of level 20 or higher (regardless of special powers allowing any spell to be cast). Discard any 1 quest in play. (Def)

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Card-
NameDark Fog
TypeCleric Spell
IconN/A
WorldAD&D
TextMay only be cast by Greyhawk champions. A dark fog surrounds all of this player's cards in play, preventing them from being copied. Lasts until dispelled. (Def)

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Card-
NameFaithful Follower
TypeCleric Spell
IconN/A
WorldAD&D
TextCastable only by a Dragonlance champion. Cannot be negated. Target a champion that can now cast cleric spells with double the icon bonus. If cast on Fizban by another caster, he can cast a wizard spell from another player's discard pile once per turn. Lasts until target leaves play. (Def/3)

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Card-
NameThe Great Flood
TypeCleric Spell
IconN/A
WorldAD&D
TextCan only be cast by an Avatar. A huge flood sweeps through, causing all players to discard down to 2 realms in their formation (starting from the back rank and moving forward). This card and the caster are sent to the Void. (Off/3)

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Card-
NameHoly Flame
TypeCleric Spell
IconN/A
WorldAD&D
TextCastable only by a Birthright champion. The cleansing power of the fire allows this player to remove any card currently attached (willfully or unwillfully) to any champion. (Off/3/5)

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Card-
NameInvoke Mists
TypeCleric Spell
IconN/A
WorldAD&D
TextCastable only by a Ravenloft champion. Choose a world when cast. All realms of that world are now considered Ravenloft realms. Lasts until dispelled. Can only be dispelled by a caster of level 10 or greater. (Off/3)

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Card-
NameMetamorphic Rebirth
TypeCleric Spell
IconN/A
WorldAD&D
TextCastable only by AD&D clerics. Returns one champion from the player's discard pile to his pool. The champion returns as any type of champion (hero, wizard, etc.) other than his original type (player's choice), retaining all special powers. (Def/3/5)

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Card-
NamePassage to Wisdom
TypeCleric Spell
IconN/A
WorldAD&D
TextCan be cast at any time to negate a thief skill. The thief who used the skill is sent to limbo for a number of turns equal to his base level, regardless of immunities. (Off)

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Card-
NameProtection from Evil
TypeCleric Spell
IconN/A
WorldAD&D
TextCounter. Useable by paladins. Can be played on any champion. This card prevents other players from taking control of the target champion through any means until the end of next turn. (Def/3/4/5)

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Card-
NameTymora's Smile
TypeCleric Spell
IconN/A
WorldAD&D
TextCastable only by a Forgotten Realms champion at any time. Chance smiles and all cards causing this champion to be automatically discarded in battle become level 0 with no special power. Cannot be countered. Lasts until the end of this round of battle. (Def)

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Card-
NameEgo Surge
TypeWizard Spell
Icon+4
WorldAD&D
TextAll champions who have an attached magic item or artifact of higher icon bonus then champion's base level are discarded. Then, all magic items in play are discarded. Caster can not act until this player's next turn. (Off/3/4/5)

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Card-
NameMagic Sink Hole
TypeWizard Spell
IconN/A
WorldAD&D
TextCastable only by Ravenloft champions. Lasts until the end of this player's next turn. May be continued by discarding a Ravenloft champion. Draw a card for each magical item you cause another player to lose.

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Card-
NameMordrid's Ward
TypeWizard Spell
IconN/A
WorldAD&D
TextCastable only by a Forgotten Realms champion. Hide this spell under any realm. If any of this players' cards is affected by a thief skill, discard the Ward to negate it. This card is not subject to Re-Target. No powers can activate due to the casting of this spell. (Def/3/5)

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Card-
NameRegret
TypeWizard Spell
IconN/A
WorldAD&D
TextPlayed upon a victorious champion, the champion now cannot forget the faces of those he's slaughtered. The horror of these visions prevent him for attacking. Lasts until negated. (Off/5)

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Card-
NameStoneskin
TypeWizard Spell
IconN/A
WorldAD&D
TextWhen cast, this spell renders a champion immune to Unarmed Combat Cards. May be cast at any time to counter a just played Unarmed Combat Card. Lasts until negated. (Def)

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Card-
NameAversion
TypePsionic Power
IconN/A
WorldAD&D
TextCan only be played by a player who attacked and was defeated. Targeting the winning defender, this power prevents him from entering combat with any of this player's champions. (Off/5)

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Card-
NameKinetic Barrier
TypePsionic Power
IconN/A
WorldAD&D
TextPlayed during battle to redirect the effects of any unarmed combat card back to it's user, or to discard a just-played ally. Can be played into a battle this player is not involved in. (Off)

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Card-
NameMind Alteration
TypePsionic Power
IconN/A
WorldAD&D
TextThis champion may switch the powers of any 2 champions in play. This card is negated if the champions face each other in battle. Lasts until the end of this player's next turn. (Off/3/5)

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Card-
NameOverpower
TypePsionic Power
IconN/A
WorldAD&D
TextPlay this on any champion in another player's pool. The targeted champion must attack a realm of this player's choosing during the target champion's turn or be discarded. If the champion razes a realm, he receives two spoils of victory. (Off/3)

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Card-
NameTemporal Jump
TypePsionic Power
IconN/A
WorldAD&D
TextPut this card in the Abyss after use. This player can perform his phase 4 again. If he gains a second spoils, he must show it to all players. (Off/5)

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Card-
NameDeed Fraud
TypeThief Skill
IconN/A
WorldAD&D
TextMay only be used if there are three thieves in this player's pool. Discard any one realm this thief can get to. To avoid the heat, the skill user must go to limbo until the end of this player's next turn. (Off/3)

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Card-
NameDisguise
TypeThief Skill
IconN/A
WorldAD&D
TextCounter. Champion may choose to be any type of champion during combat and is immune to all cards that target champions of level x or less (or more). Lasts until the end of this player's next turn. (Def/3/4)

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Card-
NameHostage to Fortune
TypeThief Skill
IconN/A
WorldAD&D
TextPlay during combat when winning or losing. Pick any champion in the opponent's pool to hold hostage. Unless the opposing champion returns to the pool defeated, the hostage (with all attached cards) is sent to the Void, regardless of powers or immunities. (Off/4)

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Card-
NameMajor Heist
TypeThief Skill
IconN/A
WorldAD&D
TextUntil the start of your next turn place this champion in limbo. When he returns, choose a champion in play. That champion's attachments are now under the control of the Heisting champion until the end of the turn. When removed, return to their owner's appropriate pile. (Off/3)

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Card-
NameKender Visit
TypeThief Skill
IconN/A
WorldAD&D
TextCan only be used by any halfling champion. This player may rearrange all the magic items and artifacts in target player's pool. They must be distributed as evenly as possible on legal targets. (Off/3)

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Card-
NameAbyssal Hold
TypeBlood Ability
IconN/A
WorldAD&D
TextUsable at any time to prevent one of this player's cards from going to the abyss. May be dispelled. (Def)

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Card-
NameBlood of War
TypeBlood Ability
Icon+4
WorldAD&D
TextAll cards marked (def) are discarded. No more (def) cards can be played until the end of this players turn. (off/3/4/5)

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Card-
NameDiplomatic Assistance
TypeBlood Ability
IconN/A
WorldAD&D
TextThis blood ability remains in play. While diplomatic assistance is in play the first defeated attacking champion of this player does not end the attack phase. Any subsequent failed attacks do however. Defensive spoils may only be drawn depending on the fate of the second defeated attacker. (Def/3)

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Card-
NameDrought Curse
TypeBlood Ability
IconN/A
WorldAD&D
TextCan only be cast if player attacked and defender got spoils. Cast on defending champion, the player who defeated your champion draws one fewer cards per turn (at least 1 per turn) until either negated or this champion is discarded. May be dispelled. (Off/5)

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Card-
NameLeadership
TypeBlood Ability
IconN/A
WorldAD&D
TextThis champion must be the first to attack or defend. All champions from the same pool gain +5. Lasts until user leaves play. (Def/3)

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Card-
NameOpen Demiplane
TypeBlood Ability
IconN/A
WorldAD&D
TextPlay at anytime to save any one card (except events, dungeon and rule cards) from being discarded or from being sent to the abyss by another player. The saved card must be placed back into owner's hand. (Def)

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Card-
NamePledge of Allegiance
TypeBlood Ability
IconN/A
WorldAD&D
TextPlayed by a regent on another champion in this player's pool. The affected champion can enter battle alongside this regent as an ally. If the regent is to be discarded, sent to the Abyss, or sent to the Void, the pledged champion goes in his stead. Lasts until negated. (Def/3)

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Card-
NameSacrifice
TypeBlood Ability
IconN/A
WorldAD&D
TextSend this card and the champion with the highest base level from your pool to the Abyss, to put one champion in each opponent's pool in the abyss (This player's choice). Can be dispelled. (Off/3/5)

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Card-
NameAn Eye for an Eye
TypeUnarmed Combat
IconN/A
WorldAD&D
TextCan only be used by heroes. For each card this player discards from her hand while playing this card, a target opponent must discard the same number of cards from her hand. Can only be played when using player is at or below maximum hand size. (Off/5)

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Card-
NameComing of Age
TypeUnarmed Combat
IconN/A
WorldAD&D
TextUsable only by a paladin who's adjusted level is 9+. This champion can now cast cleric spells, is immune to offensive unarmed combat cards, and is treated as a cleric for gameplay. Can only be negated when first played. (Def/3)

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Card-
NameDeadly Pursuit
TypeUnarmed Combat
IconN/A
WorldAD&D
TextUsable only by heroes. Allows a hero to pursue (counter) an opponent that tries to survive, but lose, a round of combat. The round can only end with the attacker or defender being discarded, regardless of any special powers. (Off/4)

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Card-
NameLaying on of Hands
TypeUnarmed Combat
IconN./A
WorldAD&D
TextUsable only by paladins. This card can be played on any champion currently in play, to discard a harmful attachment (i.e. Fear or Cursed Idol). (Def/3/5)

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Card-
NameQuest Treasure
TypeUnarmed Combat
IconN./A
WorldAD&D
TextUsable by any champion immediately after this player completes a quest from another player. This player may immediately draw and play 2 spoils of victory.

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Card-
NameSummon Steed
TypeUnarmed Combat
IconN./A
WorldAD&D
TextUsable only by paladins. Can only be played by a paladin who has just razed a realm. This card summons the paladin's faithful steed, who becomes a permanent ally equal to the level of the paladin. Against monsters, undead, and drow the steed may save the champion from being discarded returning him to the pool. (Def/5)

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Card-
NameUse Holy Symbol
TypeUnarmed Combat
Icon+1
WorldAD&D
TextUsable only by any cleric or paladin. Subtract the adjusted level of this champion from the base level of any one undead in play. If the undead champion or ally drops below level 0 it is discarded. (off/3/4)

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Card-
NameYour Turn...
TypeUnarmed Combat
IconN/A
WorldAD&D
TextUsable only by any champion immediately after this player completes a quest. If the original player of the quest can be targeted legally by a quest, he becomes the target of the just completed quest.

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