Welcome to my UofA homepage.
I am a Professor in Digital Humanities and Game Studies and divide my teaching and research activities between Modern Languages and Cultural Studies, and Digital Humanites. Prior to coming here I held faculty, Faculty management (Deputy Dean Research), research, and teaching positions in the UK, at the Universities of Leeds, Manchester and Bangor. My main publications include Approaches to Videogame Discourse (Bloomsbury, 2019), Small Screen Fictions (Paradoxa, 2018), Literary Gaming (MIT Press, 2014), Analyzing Digital Fiction (Routledge, 2013), The Language of Gaming (Palgrave, 2011), Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (Routledge, 2011), Canonizing Hypertext: Explorations and Constructions (Bloomsbury, 2007), and Language in the Media: Representations, Identity, Ideology (Bloomsbury, 2007). I am Editor of Cambridge University Press's Elements in Publishing and Book Culture: Digital Fiction monograph series and Principal Editor of the Bloomsbury "Electronic Literature" book series. I am Founding Editor of Journal of Gaming and Virtual Worlds, a Review Board member of Game Studies, and an Editorial Board member of Discourse, Context & Media (Elsevier) and Digital Culture & Society (transcript). I am a Director of the Electronic Literature Organization and Project Director of the Electronic Literature Directory. I have led externally funded research projects on videogames across cultures, reading and analyzing digital fiction, language ideologies in videogames, and specialized language corpora. In the Faculty of Arts, I am heading the "Digital Synergies" signature area of research and creative collaboration. I am also Director of Media Studies, a new BA Major in the Faculty of Arts, situated in the Office of Interdisciplinary Studies.