Welcome to my UofA homepage.
I am a Professor in Digital Humanities and Game Studies and divide my teaching and research activities between Modern Languages and Cultural Studies, and Digital Humanities. Prior to coming here I held faculty, Faculty management (Deputy Dean Research), research, and teaching positions in the UK, at the Universities of Leeds, Manchester and Bangor. My main publications include Approaches to Videogame Discourse (Bloomsbury, 2019), Small Screen Fictions (Paradoxa, 2018), Literary Gaming (MIT Press, 2014), Analyzing Digital Fiction (Routledge, 2013), The Language of Gaming (Palgrave, 2011), Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (Routledge, 2011), Canonizing Hypertext: Explorations and Constructions (Bloomsbury, 2007), and Language in the Media: Representations, Identity, Ideology (Bloomsbury, 2007). Amongst other external roles, I am Editor of Cambridge University Press's Elements in Publishing and Book Culture: Digital Fiction minigraph series, Principal Editor of the Bloomsbury "Electronic Literature" book series, a Director of the Electronic Literature Organization, and Director of the Electronic Literature Directory. I have led internationally funded research projects on videogames across cultures, reading and analyzing digital fiction, language ideologies in videogames, and specialized language corpora. In the Faculty of Arts, I am heading the "Digital Synergies" signature area of research and creative collaboration. I am also Director of Media Studies, a new BA Major in the Faculty of Arts / Interdisciplinary Studies.