My research is focused on the intersections between play and money (and their attendant ideological entanglements), such as the phenomenon of "Esports" (professional competitive video game play), live streaming on platforms such as Twitch.tv, fantasy sports betting, and so forth. More broadly I am interested in a range of other topics in the field of game studies, particularly game design, labour, and player communities. My work has been published at journals including 'Information, Communication and Society', 'Social Studies of Science', 'The Sociological Review', 'Convergence', 'The Journal of Virtual Worlds Research', and 'Games and Culture'. My first monograph, 'The Unpredictability of Gameplay', is a Deleuzean examination of randomness, chance and luck in games, focusing on the player experiences created through different kinds of mechanical unpredictability, and the player cultures that have arisen around them. I am currently developing two new monograph projects, one into the labour dynamics of video game live streaming, and one the aesthetic and ideological content of daily fantasy sports betting, as well as conducting ongoing research into loot boxes, gamification, and gamblification.