Academic Technologies

Workshops and Events, 2015-16

Throughout the year, we held a number of workshops and participated in events related to academic technology, design, and health sciences education.

TedMed 2015
In collaboration with the Health Sciences Council, the Faculty of Agricultural, Life & Environmental Sciences, and the Department of Pediatrics, Academic Technologies co-sponsored TEDMED Live 2015, a live-streamed conference dedicated to new and important developments in health and medicine. The global event live-streamed eight fascinating talks on the myth of the moment of breakthrough – illuminating how progress is driven by constant, small steps towards change. The event, attended by members of the University of Alberta and the general public, engaged participants in a roundtable discussion following the presentations.

Syrian Refugee Health Lecture Series
(January - February 2016)
Following the arrival in January 2016 of 10,000 Syrian refugees in Canada, members of our faculty developed the Refugee Lecture Series to provide information about refugee care to members of our professional community. Lectures were contributed by the Division of Community Engagement, the Department of Psychiatry, the Department of Medicine, the Department of Family Medicine, and the Department of Pediatrics. We supported the recording, production and publishing of the lectures.

Uploading and Hosting Educational Video
as Easy as 1-2-3
In response to growing need among teaching faculty for quick and inexpensive methods of creating and distributing educational video, together with Jamie Stewart (Technologies in Education, Faculty of Education), we gave a presentation on how to quickly and easily record, produce, and distribute educational video online at the Centre for Teaching and Learning's 2016 Festival of Teaching Symposium. The workshop was presented again at the AFMC Informatics Groups - National Village at CCME, Montreal 2016.

Google Docs & Drive Lunch n' Learn
Shelley Schindell, DDS & Dental Hygiene 

Since its introduction in March 2011, Google Apps has become widely used by students and staff at the University of Alberta. Despite its popularity however, the transition from Microsoft Office can be daunting. We held a hands-on workshop for staff and faculty in Dentistry and Dental Hygiene that introduced participants to working
and collaborating in Google Docs and Google Drive. The workshop covered topics such as: how to create, edit and collaborate on documents, versioning, publishing and sharing

Presentation Techniques For Residents
We held a workshop on presentation techniques for residents in Physical Medicine at the Glenrose Rehabilitation Hospital. The presentation covered principles and practical tips to help: develop visually effective slides, incorporate media, present comfortably and effectively, avoid technical issues and other hiccups, and apply metacognitive techniques to enhance learning.

Introduction to Medical Education for Preceptors 

Dr. Fred Janke, Division of Community Engagement

This online seminar series consists of six modules intended for rural physicians acting as preceptors to residents and undergraduate students. Topics include: 1) The Educational Contract, 2) Situating Your Learner, 3) Effective Feedback for Learning, 4) The Learner in Difficulty, 5) Clinical Decision-Making, and 6) Teaching Procedural Skills. We provided pedagogic and technical consulting on the project.

Teaching & Learning through the Lens of Human-Centered Design
Together with Robert Lederer (Department of Art & Design), we held a workshop to introduce educators to human-centered design. Human-centered design (HCD) is an approach to design that develops solutions to problems by focusing on human needs through involvement of endusers and stakeholders throughout the process, and iterative cycles of research, ideation, prototyping and testing. The workshop was held at the Centre for Teaching and Learning's 2016 Festival of Teaching Symposium.

Ideation Techniques in Game Design
We held a workshop on ideation techniques for rapid game design and participated in a panel discussion as part of the HUCON Humanities Computing Conference. This workshop was also presented in the fall and winter semesters of CMPUT 250 (Computers and Games), a course offered by the Department of Computing Science, which brings together students from across campus to explore the potential of video games as art.