Our goal through Cognitive Projections (CogPro) is to enhance post-secondary and health-care training by creating cutting-edge, authentic learning experiences in safe and accessible spaces, using affordable virtual and augmented reality simulation technologies. We believe that virtual reality (VR) has the potential to change the face of education and society forever.
We develop our simulations by applying video game development strategies, including programming and digital art expertise. Taking advantage of existing technologies, such as the Oculus Rift, HTC Vive, Google Cardboard and other VR viewers enables our team to focus on the development of the patient interaction. Our Optitrack Motion Capture system also allows us to capture human movements for generating genuine virtual “people” in our VR simulations. Software systems utilized to optimize the project include Adobe and Autodesk Maya to create virtual models; Unity for developing the VR simulations; Optitrack Motive for generating authentic animations from the motion capture system; and IBM Watson for authentic character interactions through artificial intelligence.
Integration into curriculum and commercialization of all VR/AR objects is currently a focus of CogPro to ensure continuity of the program and continue to develop more cutting-edge VR/AR simulations for education and health care. Additionally, we are pursuing more projects both inside and outside of the university, as we believe in the monumental potential of VR across all disciplines.
Current programs available through VR/AR: