Contact the Faculty of Science

profile picture

Maria Cutumisu, PhD

Assistant Professor (Education), Adjunct Professor (Computing Science)

Education | Science

Educational Psychology | Computing Science

About Me

  • Postdoctoral Scholar, Stanford Graduate School of Education. Choice-based Assessments in Online Game Environments. Supervisor: Dr. Daniel L. Schwartz (AAA Lab)
  • Ph.D., Department of Computing Science, University of Alberta, 2009. Using Behaviour Patterns to Generate Scripts for Computer Role-Playing Games. Supervisor: Dr. Duane Szafron (Software Systems Lab)
  • M.Sc., Department of Computing Science, University of Alberta, 2003. Multiple Code Inheritance in Java. Supervisors: Dr. Duane Szafron, Dr. Paul Lu (Software Systems Lab)


Dr. Maria Cutumisu is an Assistant Professor in the Department of Educational Psychology, Faculty of Education, at the University of Alberta in the area of Measurement, Evaluation, and Data Science. She is also an Adjunct Professor in the Department of Computing Science at the University of Alberta. Her Assessment of Learning and Transfer (ALERT) lab conducts research drawing on computing science and education. She graduated with an M.Sc. and a Ph.D. in Computing Science from the Department of Computing Science, University of Alberta and she was a postdoctoral scholar at the Stanford Graduate School of Education's AAA Lab. Her research funded by NSERC and SSHRC focuses on the design, implementation, and evaluation of interactive learning technologies that support learning. She is particularly interested in virtual character behaviours in interactive computer games and their applications in education. More recently, she investigated the impact of K-16 students’ choices (e.g., willingness to choose critical feedback from interactive virtual characters and to revise) on learning outcomes within an online game-based assessment environment to understand how prepared students are to learn and innovate. She is also interested in computational thinking (e.g., Callysto) and serious games (e.g., RETAIN). She also uses eye-tracking techniques to provide a comprehensive understanding of students' learning processes. She is also affiliated with the Centre for Research in Applied Measurement and Evaluation (CRAME), the Centre for the Studies of Asphyxia and Resuscitation (CSAR)Centre for Mathematics, Science, and Technology Education (CMASTE), and with the Neuroscience and Mental Health Institute (NMHI) at the University of Alberta.


Graduate Courses
  • EDIT 486 / EDPY 597 Interactive Multimedia: Building Video Games for Teaching and Learning
  • EDU 575 Theory and Practice in Educational Technology
  • EDPY 599 Deep Learning in Education: Independent Study Course
Undergraduate Courses
  • EDU 210 Introduction to Educational Technology
  • EDPY 303 Educational Assessment
  • EDIT 486 Interactive Multimedia: Building Video Games for Teaching and Learning