Table of Contents
Acknowledgment
Introduction:
a Road Map of What's to Come
¥°. THE
NON-DIVIDE BETWEEN FANTASY AND REALITY: SETTING UP OUR STUDY
1.
A Historical Andenken: Youthful Appropriations
Youth Demographics: The Difficulty of Boundaries
Designer Capitalist Exploitation
The Fantasy of Developmental Psychology
The Future is "Now": The Return of Repressed Youth
2.
Our
Hypothesis: Youth fantasies Lacanian Style
The Child as Spectral Object
The Fantasy of Object a: Lacanian Innovations
Putting it All together: Fantasy Through an Example
The Gun as the Lure of Object a
3.
A Lacanian Approach to Media
The Stubborn and Defensive Ego
Interpassivity and the Media
An Ethics of the Real: Transgression of and "Beyond" the Law
¥±. POST-OEDIPALIZATION: POSTMODERN DRIVE CULTURE
4.
Is Kronos Eating Our Children? Historical Fathers Saturn Devouring His
Children
Postmodern Kronos: Devouring His Children's Dasein for Profit
Today's Monotheism as the ONE
5.
The Contradictory Demands of the Superego:Comtemporary Fathers
The Brotherhood of Presidential Follies
The Four Horsemen of the Apocalypse: You Must, For You are Driven?
Power Lust: No ONE in Charge
6.
The Loss of Symbolic Authority in Postmodernity
The Egomimesis of Designer Capitalism
The Loss of Ego Ideal: Mechanized Efficiency
The Paradox of Just Be: The Hypernarcissism of Youth
Names of the Father: Traditionalism and Cynicism
¥². CYBERSPACE
AS OBSESSIVE INTERPASSIVITY
7.
Media Violence and Youth (Yet Again!?)
The Banality of Media Violence Research
Playing NBA and Mortal Kombat in the Lab
Misdirected Research: Our Hypothesis
Panic Talk: The Moral Confession
8.
Between Popular Belief and Face
Alarmist Zeal
Parting Thought
9.
Girl/Gurl/Grrrl Video Games and Cyberspace
Girl Games: The Sex/Gender Fix
Grrrl Video Games: Identifying with Tough women
Cross-Dressing in Cyberspace
Lesbian Cyberfeminist Interventions
10.
The Myths of Media Interactivity: Youth and Cyberspace
Establishing Views of Cyberspace
Oedipal-On Line: Cyberspace Redeemed and Lost
The Illusionary Free Choice of the Cyber-Subject
The Paradoxes of Instant Gratification: Evacuation of Time
11.
Fantasy Structures in Virtual Communities: The Perverted GaZe
Living Endlessly: Immoral Life
The GlanZ Aesthetic: The Inverted GaZe
Cyber-LoveCivics in Cyberspace: Can Youth Have Their Own Voice?
12.
The Dream of Total Knowledge: Hypertextual Fantasies
The Technocrat's Dream and the Obsessional's Question
13.
Looping Back to Video Games: The Question of Technological Impassivity
Interpassive Agents of Cyberspace
Are Video Games Perverse Acts?
Thinking an Unpleasant Thought
? CONCLUSION--"ARE THE KIDS ALRIGHT?" ?
14.
"Are The Kids Alright?"
Feeding on the Transcendence of Youth
Monstrous Child
Beating the Child--Harder
Skin-Ego Protection: The Enfolded Spaces of Youth
Notes
Bibliography
Index
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