Artificial Intelligence

Artificial intelligence research at the University of Alberta is strong in both the basic and applied aspects leading to the development of computational theories of intelligence.

Research Groups

  • Board Games Research Group: develops high performance search algorithms and game playing programs such as Fuego, the first Go program to beat a top human player in 9x9 Go.
  • Games Research Group: engages in the design, analysis, and implementation of artificial intelligence technology  that is suitable for use in high-performance game-playing programs.
  • Intelligent Reasoning Critiquing and Learning (IRCL) Group: conducts Artificial Intelligence research on real-time heuristic search, interactive story-telling and cognitive modeling. Our recent applications have been with video games. We have on-going collaborations with the Department of Psychology, UBC Okanagan, Reykjavik University and Disney Research.
  • Medical Informatics Groupis involved in a wide range of projects, in collaboration with many teams of medical researchers/clinicians, to produce systems that effectively learn classifiers that make accurate predictions about future patients. We are now dealing with various cancers (breast, brain, leukemia), transplant, diabetes, stroke, and depression. 
  • Planning Research Group: develops planning algorithms and state of the art planners that use macro sequence learning and Monte-Carlo random walks. 

Courses


Weekly Seminar

The Artificial Intelligence (AI) Seminar is a weekly meeting where researchers interested in AI can share their research. Presenters include both local speakers from the University of Alberta and visitors from other institutions. Topics related in any way to Artificial Intelligence, from foundational theoretical work to innovative applications of AI techniques to new fields and problems, are of interest.

If you would like to present, please contact the current organizer Harm van Seijen.

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