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Research into computer games involves both real-time programs for strategic game-playing (such as classic board and card games) as well as programs to meet the needs of the commercial games industry (including working with industrial partners such as Bioware). Although our passion is to demonstrate new technologies in game-playing programs, the research is more general and has found applications in areas as diverse as robotics, civil engineering, and bioinformatics.
Researchers at the Department of Computing Science, University of Alberta, discuss the history of ideas and achievements of computer games, and the implications for the future of computer games, machine learning, and computing science.